Supreme Commander 2 | |
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Developer(s) | Gas Powered Games Virtual Programming (Mac) |
Publisher(s) | Square Enix |
Designer(s) | Chris Taylor |
Platform(s) | Microsoft Windows, Xbox 360, Mac OS X |
Release | Microsoft WindowsXbox 360
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Supreme Commander (abbr. Supcom) is a real-time strategy (RTS) computer game, developed by Chris Taylor's Gas Powered Games. It was first announced in the August 2005 edition of PC Gamer magazine and is referred to as the spiritual successor to Taylor's 1997 RTS game Total Annihilation, which was listed by Gamespy as the number one real-time. In a winding interview with the media, John Paul Mac Isaac, owner of The Mac Shop in Wilmington, recalled how in April 2019 a man who identified himself as Hunter Biden brought three liquid-damaged laptops to his small repair shop in the Trolley Square shopping center. Only one was left for repair, he said. Here are the Supreme Commander System Requirements (Minimum). CPU SPEED: 1.8 GHz; RAM: 512 MB; OS: Microsoft Windows XP Service Pack 2, Vista, 7; VIDEO CARD: 128MB video RAM or greater, DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6x00 or better). Making good on a promise it made in May, Virtual Programming delivered Supreme Commander 2, the epic sci-fi real-time strategy game, to the Mac. Take to the skies, the sea, or land in your bid to. Hey guys, I just tried to install Supreme Commander 2 on my Mac (it now seems to be listed under the 'Mac Games' section in the library!) However, install was instant and when trying to play the game it said that the files were corrupt.
Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix.[3][4][5] It is a sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.
A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010.[6] They released the Mac OS X version of the game on September 24, 2010[7] and released the Infinite War Battle Pack for Mac OS X in January 2011.[8]
Gameplay[edit]
In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs.
In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example 'destroy the enemy's experimental unit'. As the campaign progresses, the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger.
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: 'I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles.' [9]
The game is AMD Eyefinity validated.[10]
Plot[edit]
![Supreme commander for mac installer Supreme commander for mac installer](/uploads/1/1/9/5/119565546/637499765.jpg)
The story starts with the newly elected President's assassination, causing the breakup of the coalition formed during the expansion of the first game.
The first campaign (dedicated to the UEF or United Earth Federation) follows Dominic Maddox, a UEF officer who is married to an Illuminate. Maddox fights off a rogue Cybran who is later revealed to be William Gauge until the UEF Commander he serves declared that all Illuminate are terrorists and orders him on a mission to 'round up' the Illuminate from his home city. Maddox refuses, goes rogue, and decides to go on his own campaign to remove his old commanding officer from power. Immediately following the defeat of the UEF Commander, he discovers a portal that leads to Seraphim VII, unlocking the second campaign.
The second campaign (dedicated to the Illuminate) follows Commander Thalia Kael as she fights under the commands of a group known as the Royal Guardians to 'restore the Illuminate to their former glory' before turning against her former comrades and realizing her mistake and unwittingly aiding Gauge's plans.
The Cybran campaign follows Ivan Brackman (an experimental genetic compositeclone of Dr. Brackman and Elite Commander Dostya), an old roommate of Maddox, who fights under the direction of Dr. Brackman (whom Ivan refers to as 'father' while attempting to help his friends) against Gauge and his allies.
The final battle takes place on the surface of an ancient planetary terraformer called Shiva Prime. After the battle, Ivan comes to a realisation about Shiva Prime and does not conform to his father's will.
Demo[edit]
On February 24, 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. The single player includes two missions, which were picked to show the more advanced portion of the game.[11]
Reception[edit]
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On initial release, the game received mixed critical reception. While many critics praised the game as a standalone title, it was generally perceived to be a simplified version of the original game. Alec Meer, reviewing for Eurogamer, predicted that the game would 'leave much of its intended fanbase cold,'[14] and Tom Francis, writing for PC Gamer UK, later summarized Supreme Commander 2 as 'a game that solved the accessibility issues of the first game, bought primarily by people who didn’t want them solved.'[18] On Metacritic, which aggregates a wide range of reviews and assigns an average score, the game received 77 out of 100 based on 54 reviews.[12]
After release, the game received several major updates and changes. For example, one update released in October 2010 reworked the way construction was paid for, as described above. The changes were widely praised and the game was considered by critics to have been improved since release. For example, Tom Francis, who gave the game a score of 85 out of 100 on release, said in October 2010 that had he been reviewing it in October 2010, he would have given it a 90.[17] PC Gamer UK named Supreme Commander 2 their 2010 'Co-op Game Of The Year'.[18]
References[edit]
- ^ abPurchese, Robert (January 26, 2010). 'Supreme Commander 2 here in March'. Eurogamer. Retrieved January 27, 2010.
- ^ abHaynes, Jeff (November 19, 2009). 'Supreme Commander 2 Dated'. IGN. Retrieved November 20, 2009.
- ^'Supreme Commander 2 Announced'. BluesNews. November 12, 2008. Retrieved November 14, 2008.
- ^Goldstein, Maarten (November 12, 2008). 'Square Enix to Publish Supreme Commander 2, Looks To Expand Product Lineup'. Shacknews. Archived from the original on April 16, 2012. Retrieved November 12, 2008.
- ^'Supreme Commander 2 Announced'. GamesIndustry.biz. November 12, 2008. Retrieved November 14, 2008.
- ^'Virtual Programming Announces Supreme Commander 2'. MacGamer. May 7, 2010. Retrieved June 23, 2010.
- ^'Supreme Commander 2 Released, and it Comes With a Contest!'. MacGamer. September 24, 2010. Retrieved November 30, 2010.
- ^'Virtual Programming Ships SC2: Infinite War'. The Mac Observer. January 18, 2011. Retrieved January 19, 2011.
- ^'Deliver2Mac: Home - features'. Macgamer.com. Retrieved August 21, 2014.
- ^'AMD Eyefinity Validated and Ready Software'.
- ^Clarke, Robert ApertureGamesArchived March 2, 2010, at the Wayback Machine
- ^ ab'Supreme Commander 2 for PC Reviews'. Metacritic. CBS Interactive. Retrieved March 29, 2015.
- ^'Supreme Commander 2 for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved March 29, 2015.
- ^ abMeer, Alec. 'Supreme Commander 2 PC Review'. Eurogamer. Retrieved January 1, 2011.
- ^Onyett, Charles (March 3, 2010). 'Supreme Commander 2 Review (PC)'. IGN. p. 2. Retrieved January 31, 2016.
- ^Onyeet, Charles (March 22, 2010). 'Supreme Commander 2 Review (X360)'. IGN. p. 2. Retrieved January 31, 2016.
- ^ ab'PC Gamer UK Podcast 45'. PC Gamer UK. October 20, 2010. Retrieved January 1, 2011.
- ^ abFrancis, Tom. 'Supreme Commander 2 – PC Gamer UK's Co-op Game Of The Year'. PC Gamer UK. Retrieved January 1, 2011.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Supreme_Commander_2&oldid=955734420'
Virtual Programming Launches Supreme Commander 2 For Mac
Virtual Programming Ltd. Please use the VP logo located in the centre of your. Arma 3: Mac & Linux. Experimental Arma 3 for Linux and Mac. New Releases. Virtual Programming has recently released expansion packs for its games Majesty 2 and Supreme Commander 2. Majesty 2: Monster Kingdoms and Supreme Commander 2: Infinite War Battle Pack are available for $14.95 and $9.95 respectively. A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010. They released the Mac OS X version of the game on September 24, 2010 and released the Infinite War Battle Pack for Mac OS X in January 2011.
Contents Plot The story starts with the newly-elected president's assassination. A trailer for the game released at the Entertainment Software Association's 2009 Electronic Entertainment Expo indicates that the story takes place twenty-five years after the conclusion of, and centers on the breakdown of peaceful relations between the United Earth Federation, the Illuminate, and the Cybran Nation, implying that war has been instigated through a single bullet. Supreme Commander 2 has 18 missions; 6 for the UEF, Cybrans and Aeon Illuminate, collectively.
The UEF campaign follows Dominic Maddox, a UEF commander who fights off Cybrans, withdraws from the UEF to defend his family and later secures a portal that leads to Seraphim VII. The Illuminate campaign follows Commander Thalia Kael as she fights to restore the Illuminate to its former glory before realizing her mistake and turning against her former comrades. The Cybran campaign follows Ivan Brackman, an experimental genetic composite of Dr. Brackman and Elite Commander Dostya, who fights under the direction of his 'father' while attempting to help his friends. The end goal is to acquire a superweapon.
Throughout the campaign the player will run into one Commander Gauge, an earlier version of the Proto-Cybrans who is also a bit mad and likes to use a mix of Cybran and Illuminate tech. Demo On February 24, 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. The single player includes two missions, which were picked these missions to show the more advanced portion of the game.
Gameplay In skirmish and multiplayer play, you start out with an ACU (Armored Command Unit) which is a large, powerful, construction capable unit and your avatar on the battlefield. You build mass extractors and power generators which produce mass and energy, along with the research facility, which produces research points. Research points can be spent on multiple faction specific tech trees to add bonuses, abilities, upgrades, and unlock more advanced units and buildings, culminating in experimental units. Experimental units are massive, research unlocked units or buildings that are far more powerful than average units or buildings and are produced from the experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. You also build land, air, and sea factories which produce land, air and sea units respectively. The player may also build add-on structures, expanding the capabilities of existing factories.
There are more advanced buildings and units, and as the player's base and research level expands, so does the quality of the units. The ultimate aim of the game is to destroy your opponents' ACU. In the heavily scripted campaign, the player is given a base, a heavily entrenched enemy, and certain objectives such as 'destroy the enemy's experimental unit'.
As the campaign progresses, the player is allowed to use more units, the missions become harder, and the enemy grows stronger. Changes from Supreme Commander. The key difference from its predecessor is that research is a cumulative resource gathered by building labs. Build more labs and you research points at a faster rate. This means you can spend research points on any tech you wish at any time. This produces an entirely different game to Supreme Commander 1 because it often results in a multiplayer game where one side will suddenly acquire an invincible tech advantage: for example, the ability to use a loyalty gun which converts masses of enemy units to your side, or the ability to fire a nuke.
Supreme Commander For Mac Catalina
It is often this sudden game changing acquisition of tech which marks the end of a multiplayer game. There are fewer units and buildings in total; three or four units in Supreme Commander have been condensed into one unit in Supreme Commander 2 and many buildings have been removed. There are 8 experimentals per faction divided into major and minor, and are now built by special experimental construction buildings (except for sea based units, which are still constructed by engineers). Experimental units in Supreme Commander 2 are generally less expensive, faster to build, but pack less of a punch than the ones in its predecessor.
But like the original, these units are still what generally leads to victory between multiple players (or AI). Mass fabricators, which automatically changed energy into mass at a fixed rate, have been replaced with mass converters, which must be manually triggered from energy generators. Construction is now based on presently available resources; queueing up more units than there are resources is rejected, and trying to place advance building orders does not work. Saved build orders have been removed. The adjacency system has been removed, perhaps in part because the new navigational AI has trouble with tightly packed bases. Some buildings no longer deal area explosion damage when destroyed, power generators and mass converters still explode on death.
There is a research tree instead of three tiers of tech levels, although buildings are split between 'basic' and 'advanced' (everything in 'advanced' is unlocked by research, except for the radar/sonar station). The graphics are less detailed and the texturing is not as thorough. Formation based movement has been removed in favor of an automatic self organization system, however many players have complained that this feature organizes mixed groups badly. The Aeon Illuminate has been renamed the Illuminate, and has been stripped of all naval vessels in favor of almost all units using hover technology. Illuminate unit names are now primarily based on puns, with a few holdovers from the original.
For example: a fighter/bomber air unit named 'Weedoboth' (We do both), an anti-air experimental named 'Airnomo' (Air no mo'). Supreme Commander 2 campaign is more focused on conflicting characters rather than ideologies; there is not a state of total war on as in the original. Resource storage buildings for mass and energy have been removed. There are no longer any player-affected resource caps. Maps are generally smaller. There is also less 'playable' battle space on maps due to an increase in decorative terrain.
The tech tiers of Supreme Commander 1 have been replaced by 5 technology trees for: Air Units, Land Units, Naval Units (Absent while playing Illuminate), Structures, and ACUs. Except for the mission briefings, cutscenes cannot be skipped, this includes the end credits. Reception As of June 2010, Supreme Commander 2 has scored a rating of 77, receiving generally favorable reviews from critics and mixed reviews from fans with an average of 6.1/10. Some praising the new game play and others criticizing the game for not being the same or nearly as complex as the original Supreme Commander, along with its use of Steam and large update (approximately 2.5 GB) necessary to play. GameZone's Dakota Grabowski gave the game a 7/10, saying 'When push comes to shove, Supreme Commander 2 is worthwhile RTS to a certain demographic, which ends up being the casual audience who only toy around with the genre at their own leisure.
Hardcore fans will instantly be turned off by the changes and removal of particular elements, so they may want to try the demo out first before hunkering down to pay their hard-earned cash on Supreme Commander 2.' . ↑ Haynes, Jeff (November 19, 2009). Retrieved on 20 November 2009.
Supreme Commander For Mac
↑ Purchese, Robert (January 26, 2010). Retrieved on 27 January 2010. Retrieved on 2010-02-10. OFLC Australia (2010-01-04). Retrieved on 2010-02-10. Error on call to: Parameters url and title must be specified.
Retrieved on 2010-03-11. (November 12, 2008). Retrieved on 2008-11-14. Goldstein, Maarten (November 12, 2008). Retrieved on 2008-11-12. (November 12, 2008). Retrieved on 2008-11-14.
(May 7, 2010). Retrieved on 2010-06-23.
Virtual Programming Launches Supreme Commander 2 For Mac Download
Metacritic.com (2010-03-02). Retrieved on 2010-06-19. (March 9, 2010). Retrieved on March 9, 2010. Pc.gamezone.com (2010-03-08).
Retrieved on 2010-06-19 External links. Supreme Commander 2 on the. File shredder for mac.
Supreme Commander 2 Mac Download
Virtual Programming Launches Supreme Commander 2 For Mac Free
About This Game In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment.
Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?.
A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance. Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
Virtual Programming Launches Supreme Commander 2 For Mac
![Mac Mac](/uploads/1/1/9/5/119565546/547504362.jpg)
Experimental units - returning with new designs and greatly enhanced looks.and some new tricks that can be unlocked through research. New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game. Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback. New rendering technology that allows us to create visually spectacular environments.